Rune Hall reviews video games only. No gambling, no betting, no virtual currency and no prizes. There are no games to play on this site.

Rune HallStrategy and tactics games, carved in stone

Rune Hall

How we score

One score out of five, in tenths, built from four equal parts: Depth, Clarity, Variety and Fair to you.

01The four parts

Depth: how many meaningful decisions there are, and how long it stays interesting.

Clarity: how well the game explains itself and shows you what is happening.

Variety: factions, maps and modes that make each game different.

Fair to you: whether it respects your time and money: clear stopping points, fair expansions, no pressure to keep paying.

02How the parts become one score

Each part is marked from 0 to 5 in tenths. The overall score is the plain average of the four, rounded to one decimal place. No part counts more than another, and there is no hidden bonus for hype, sales or brand.

The label next to a score (for example the top band) only describes the range the score falls in. It is not an award and nothing is won.

03What we never score

We do not score how much money a game makes, how many people stream it, or whether a publisher works with us. We also never mark a game up for encouraging you to play longer than you planned; we mark it down for that.

04When scores change

If a patch, a new edition or a price change makes a real difference, we replay the relevant part, update the score if needed and note the date at the bottom of the review.

Last updated 23 October 2026