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Rune HallStrategy and tactics games, carved in stone

Rune 01 · 4X turn-based · Firaxis Games, 2016

Sid Meier's Civilization VI

Build an empire from a single settler to a space programme, one turn at a time. The famous one-more-turn game.

4.5/5Elder rune

Edition reviewed: Sid Meier's Civilization VI (2016).

Sid Meier's Civilization VI official artworkOfficial artwork © Firaxis Games

What you do

Found cities, research technologies, trade, make war or peace, and win by science, culture, religion, diplomacy or conquest.

Who it suits

Anyone who enjoys big decisions at their own pace. The expansions add a lot but are optional.

01The opening

You found a city by a river and send out a scout. The first hour is exploring, choosing what to build and meeting neighbours.

02The midgame

Districts, wonders and great people make cities feel unique. Wars and alliances come and go across the centuries.

03Where to stop

Every turn is a save point, but era changes are the cleanest. Pick your stopping era before you sit down.

Why it works

  • Huge depth and replayability
  • Turn-based, so play at your own pace
  • Many ways to win

Watch out for

  • Many paid add-ons
  • The one-more-turn pull is very strong

The score

Depth4.8
Clarity4.4
Variety4.8
Fair to you4.2

Overall 4.5 out of 5 · Elder rune · how we score

Our verdict

The classic empire builder. Choose your stopping era before you start.

Written by the Rune Hall desk. Updated 23 October 2026. Facts were checked against the publisher and store pages at that date; prices and platforms can change.